package gameobjects.icons
{
	import assets.Globals;
	import assets.Images;
	
	import flash.display.Sprite;
	import flash.events.MouseEvent;

	public class IconTower extends Sprite
	{
		private var towerType:Number;
		
		public function IconTower(type:Number)
		{
			switch(type)
			{
				case 1:
				{
					addChild(new Images.MenuImage1());
					break;
				}
				case 2:
				{
					addChild(new Images.MenuImage2());
					break;
				}
			}

			addEventListener(MouseEvent.CLICK, mouseDownHandler);
		}
		
		private function mouseDownHandler(event:MouseEvent):void
		{
			
		}
	}
}